Hey all, I’m Steve, a designer working at PCF on Bulletstorm.
Soooo. Since releasing the Bulletstorm demo, we gave you a few tips on how to rack up high scores in Echoes mode, showing you the kind of tactics we use in the office. The thing is, when making a game that asks players to be creative, it’s inevitable that people will come up with loads of awesome stuff that we never thought of. People are sneaky like that, y’see.