Today when I came into the office, one of our artists had left a fine piece of art on my desk named “The Adventures OF EMO Wormboy – Episode 1″.
Hello, my name is Alexander and I’m a Level Designer at People Can Fly. I’m a worried man. There is no other explanation. The other day I was routinely playing through one of my levels. All of a sudden I triggered a combat situation so fun that I immediately felt it warranted for a new Skillshot. I even thought of a name for it – “Blindfire” and it involves the player doing stuff while being blinded by an enemy. What follows is a recount of me trying to get it into the game.
I love working here, but I’m sorry, I just don’t always understand what’s happening at the office.
In the room I’m sitting in there are five people of which only two speak Polish. The rest of us really like these guys, Piotr and Szymon, because they’re always helping out when we don’t understand. Meaning: pretty much every day.
But there was this one day. A hot summer day with Polish birds flying in the Polish sky, singing in what I can only imagine being Polish bird language. This day Piotr and Szymon weren’t in and this strange Polish man steps into our room, saying …stuff.
SSSWWWOOOOOOOSSSHHHHH BOOOOOOOOOM!
Hi there! My name is Jose Teixeira, and I’m a special effects artist at People Can Fly. Usually the goal of a SFX artist is to make very realistic lifelike effects, that most people won’t even notice are there. Working in Bulletstorm, however… the goal is not the same.
I don’t sacrifice black goats at midnight. I don’t get tips from Martians in exchange for letting them do that special kind of probing. In other words, a journalist asking me where I get ideas from is not going to get an interesting answer.
But maybe they should. After all, there are a couple of tricks we do to make sure our game is worth your money. One of them is something I call “The Japanese Approach”.
Gah! People are running, sliding and damn well flying all over the office (free Red Bull here) in some kind of intensified super work mode to make Bulletstorm all that it can be before launch in February next year. Currently, we’re doing a “Polish pass” on the entire game (get it? Poland!). You’d think that the last thing one would need is more to do, but that’s exactly what we’re doing now.
Ta-dam! A People Can Fly blog!