Haha, look at that! Already, there’s more healthy stuff that actually makes sense to eat.
Again, I don’t know how these things work. Maybe our getting-food-stuff-to-the-office-lady reads our blog?
Haha, look at that! Already, there’s more healthy stuff that actually makes sense to eat.
Again, I don’t know how these things work. Maybe our getting-food-stuff-to-the-office-lady reads our blog?
A lot of people here in the Studio are putting much effort into trying to be healthy. It’s a great thing, but the tasty not-so-healthy-stuff we have unlimited supply of here makes it hard. So last Friday one guy in the office sent an e-mail (we have a “To everyone”-mail group) saying: “What about more healthy stuff?”.
Remember the awesome Bulletstorm diorama trailer?
It took some time, but we finally got the actual stuff used in the trailer in our office! It just arrived and even though it unfortunately broke a little bit during shipping (doh!) and will need repairing, everyone gets pumped up just looking at it!
Check out some pictures of it and let us know what you think in the comments!
For quite a few of us here at PCF, making games equals making worlds. Getting the wear and tear right for objects of a certain age, getting a feel for the history and story telling, looking how the sun looks when illuminated through foliage or reflected of certain surfaces. Flickr and youtube are good tools for getting references for stuff like that, but there is no better way to gather references than to actually leave the office and see the world. Every now and then we leave the safety of our studio and visit cool places. With cameras in hand we march on and I would like to share some of the photos we have taken with you guys.
No matter what your job is, you need the appropriate tools for it. A carpenter might need a saw and a hammer. A painter might need a brush. A proctologist might need… Lube?
What tools does a game designer need then?
Well, we use the computer a lot, but the tools we keep coming back to when discussing things amongst each other are toys!
Meet the Design Team!
One of the things I appreciate with working here is that I’m free to do whatever I want with my office area. Figurines on the desk of course, but also posters on the walls and a blow-up Spider-Man. But the thing that really made me feel I’ve come to the right place is something else.
See, at one of my previous employers I had a traumatic experience, being deceived and not getting what I was promised…
I always thought the People Can Fly logo is kind of “old school”.
It doesn’t really have anything to do with Bulletstorm, because it was created way before we started this project. I thought I’d try and make something interesting with it, using the animation Arcade wanted me to record a few months ago.
At first it was just supposed to be a looping animated .gif image for forums. Just for fun. The .avi is kind of a side effect… because our Audio Director Adam saw it and then he added sounds, and now it looks like a beginning of some bigger logo movie.
Surströmming, a Swedish ”delicacy” that is rotten fish.
I’m a Swede, so when our concept artist John heard about me going to Sweden for a visit he asked me about this phenomenon and asked me to get him some to try out.
Of course, knowing how terrible it smells and how disgusting its taste is; I gladly helped out!
He had no idea what he was in for…