This is the 3rd in a series of posts about the making of my Guns of Stygia map that’s available in the Gun Sonata DLC pack, and it’s brought to you by the letter G.
I’m not sure why, really – it just happened like that. I started writing about level design stuff and ended up talking about Goals, Gating and Good Ideas. More specifically, it’s about how one small idea can prove valuable, by helping a level designer achieve many different goals at once. If you’re interested in level design, then read on!