Haha, look at that! Already, there’s more healthy stuff that actually makes sense to eat.
Again, I don’t know how these things work. Maybe our getting-food-stuff-to-the-office-lady reads our blog?
Haha, look at that! Already, there’s more healthy stuff that actually makes sense to eat.
Again, I don’t know how these things work. Maybe our getting-food-stuff-to-the-office-lady reads our blog?
A lot of people here in the Studio are putting much effort into trying to be healthy. It’s a great thing, but the tasty not-so-healthy-stuff we have unlimited supply of here makes it hard. So last Friday one guy in the office sent an e-mail (we have a “To everyone”-mail group) saying: “What about more healthy stuff?”.
For quite a few of us here at PCF, making games equals making worlds. Getting the wear and tear right for objects of a certain age, getting a feel for the history and story telling, looking how the sun looks when illuminated through foliage or reflected of certain surfaces. Flickr and youtube are good tools for getting references for stuff like that, but there is no better way to gather references than to actually leave the office and see the world. Every now and then we leave the safety of our studio and visit cool places. With cameras in hand we march on and I would like to share some of the photos we have taken with you guys.
One of the things I appreciate with working here is that I’m free to do whatever I want with my office area. Figurines on the desk of course, but also posters on the walls and a blow-up Spider-Man. But the thing that really made me feel I’ve come to the right place is something else.
See, at one of my previous employers I had a traumatic experience, being deceived and not getting what I was promised…
Surströmming, a Swedish ”delicacy” that is rotten fish.
I’m a Swede, so when our concept artist John heard about me going to Sweden for a visit he asked me about this phenomenon and asked me to get him some to try out.
Of course, knowing how terrible it smells and how disgusting its taste is; I gladly helped out!
He had no idea what he was in for…
You asked for this! Previously you asked us for videos showing our Elite physics Programmer Tomasz putting himself in the role of a ragdoll. So, as a Valentine’s card from us; Well, here it is!
Bulletstorm uses a lot of ragdolls for when enemies get shot or sent flying. Like when you kick them or they’re struck by an explosion. But to really make sure our ragdolls have the right “feel” in the game, Tomasz did some real life testing. With bubble-wrap. And the floor.