We just set up our own motion capture studio!
Making animations for characters in games is mostly about finding out what looks and feels good and what doesn’t. The first pass of an animation is almost never the final one. Animations need to be re-done over and over in different versions, to find the ones that you want to use in the final product.
When we were making enemy prototypes for Bulletstorm we constantly encountered the same problem. We were here, and the nearest motion capture studio was 300km away. That obviously was a huge bottleneck when it came to making new versions of animation sets. We had to wait until the requests for new animations piled up, book a whole day of motion capture session, record it and then wait a week or two for the results. During this time the designers very often changed their minds and didn’t need those animations anymore, or they invented new ones that had to be recorded.
We realized that purchasing our own motion capture cameras and suits will greatly increase the efficiency and speed of making prototypes. We did a little research and decided on a small setup with a short turnaround time. Though the capture area isn’t big (a few square meters), the quality of the movement data is amazing. We, the animators, are really excited about this, so we did a short movie presentation. Enjoy!