Finally, you’re able to get your hands on our first DLC for Bulletstorm – the Gun Sonata pack. Hooray!
It includes 5 new maps, one of which is a brand new Echo map called Guns of Stygia, that I was the level designer on. We thought we could take this opportunity to give a little insight into the creative process, so this is going to be a bit of a super mega special article written in different parts.
This first one from me is going to be an overview of the kind of thinking behind a level that goes on in the early stages. Tomas will follow this up with a post from his perspective as a lighting artist, and later I’ll come back to go into nitty-gritty level design stuff in more detail and, and… well, it’ll be so amazing it might just change your life*.
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