Remember that Bulletstorm “Bulletpoints” promo video with Cliff Bleszinski, where he goes “Grandpa always told me that I can do anything if I set my mind to it, so I made a game where you can blow up a man’s asshole”?
Yeah. That’s not ALL you can do that man’s bodypart.
So the idea came up of shooting a man in his rear end, effectively lighting it up on fire with a small flamethrower effect. Sadistic, satisfying, hilarious. All the ingredients of a good Bulletstorm feature. Bring out a nice fire texture, some quick lingering smoke, and it is done! Easy.
But then they had another idea.
There is a weapon in the game that fires a big drill bit. Do you see where this is going? I am approached with the following request: “Yeah, I know you usually do wind, water, explosions, fire, weapon effects and so on… but we are going to need an effect for when you drill an enemy’s butt.”
Where does one research for such a task? Where does one find inspiration? Let’s put it this way: my browser’s history for the following day was a shameful one.
In the end, a mixture of blood, some small chunks of meat and, uhh… “brownish” liquid were used. Mind you, I could have done a lot more… but we agreed that there are other (more important) things to do in the game besides seeing a big guy having his bottom drilled.
I’ve said it before and I’ll say it again… I have a very fun job… even though talking about my proudest achievements when having a family dinner occasionally does tend to get a little awkward!