When somebody asks me what I do, I try to explain it in a few simple sentences. “I design levels, I place walls, enemies etc”. In return I usually hear “Wow! That’s a great job, you are playing for a whole day and you get paid for it“. Ehhh… both statements don’t represent how it really is.
It’s easy to imagine that making a level is a piece of cake. What’s difficult about putting in a few walls, placing some enemies, adding dialogues, cutscenes or an event like a dragon riding a sledge? A day’s work and tadam! I’m drinking beer, playing my super mega marvelous level, delighted how it came out, knowing players will be exited when they play it. Honestly, it’s a shame that this couldn’t be further from the truth…
Don’t get me wrong. I love my job and I don’t see myself anywhere else, but I assure you it’s no picnic and nothing like you imagine. You want to know why? Read on.
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