Archive - January, 2011

Developer’s Demo High Score

Damn you, Piotr!

Wow, you guys are crazy! The score some of the people playing the Bulletstorm demo is insane!

I’ve asked around a bit in the office to see what people here, the developers, are getting in the Bulletstorm Demo. So here it is, a list of some of the devs’ best scores so far.

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Design By Tweaking

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As a game designer, sometimes you have an awesome idea, you manage to get the idea approved, someone creates a feature and it all works beautifully. But very often, the path to gameplay goodness can be more like Internet Dating – things usually don’t turn out how you expect, and you have to try a million different options before you get what you’re after.

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Bulletstorm Demo

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The Bulletstorm Demo is finally out and if you haven’t tried it already, you should!

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Painkiller

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It’s obvious that I’m at People Can Fly.

I asked the receptionist for a painkiller because I had a headache and she brought me a copy of the game.

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Wait, wait, wait… Poland?!

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Tanya Jessen, producer of Bulletstorm, recently gave a radio interview. It went something like this: Tanya – “I’m out here in Warsaw, Poland and we’re finishing Bulle…” Radio host – “Wait, POLAND?!?! Seriously?!?! What are you doing in POLAND?!?!”

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Bulletstorm links

So many tweets!

Wow, there’s A LOT of Bulletstorm going on right now on the Internet. Trailers (like the diorama parody), the “Bulletpoints” with Cliff Bleszinski and Mike Capps, the “Skillisodes” explaining some of the skillshots, previews and articles.

Of course, we want to show you as much Bulletstorm material as possible, but with this insane amount I can understand it can be hard to keep track of it all, so I just thought I’d list a few channels for you to keep an eye on to stay up to date.

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How to make an army out of one bald dude

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How many games have you played when every enemy looks the bloody same? Remember the old side scrolling beat-em-ups? It was like killing angry Bob and his entire gigantic family of dumb identical twin brothers and all their identical friends who also shopped at the same clothing store.

But there’s a reason for that, and it’s called memory space. It haunted us then and it still haunts us now. So how did we go about solving this problem in Bulletstorm? We created an entire army using one bald dude.

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Never trust strangers

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Bet your mum told you not to trust strangers and never get in their car. Some kids listen, some kids don’t. Maybe that’s why some people prefer playing games with only people they know, whereas others love to group up with random players and try and get a new co-operative high score. Regardless, we got you covered.

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Bulletstorm Diorama

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On Destructoid you can now find an awesome Bulletstorm video that I recommend people watching. Destructoid starts out their small article with:

“Let me tell you how I found this Bulletstorm video: I received a wood box in the mail, filled with grass and weeds, a magnifying glass, and a tiny briefcase.”

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Hey, look this way, dumbass!

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That is quite insulting, isn’t it? I hope I didn’t insult anyone too much, because it is all part of an elaborate plan. Piqued your interest? Well then, click ‘Continue reading’.

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